If interested or have any questions contact: We want to PVP/PVE and be good at it as well as having fun doing it.Īs the clan grows taking some land of our own will definatly be something we would look into.Ĭurrently have 15 or so actives.
We want to maintain a mature, active, quality player base. We do duels as well for those wanting PVP practice. We do Village reqs, Dungeons, high tier mobs, roaming pvp, sieges, seatowers, and just about anything else the game offers. We have several houses with extra bind spots for easier traveling. We strive to help get newer players PVP viable. We also except that people have livesĪnd arent going to kick you if you have to be gone for a week, but we arent gong to keep you either if your gone for weeks with no notice.ĭaily PVP/PVE, the ability to make anything in the game. They suck or cant go in group because of such. We dont need any Elitists telling new players Willing to group up with any and all clan mates for PVP/PVE. A willingness to learn from other members and a willingness to teach newer members.ĭont be an asshat. In the middle of a fight, hence the mature part. Needs to be able to listen to FC orders and not argue This is all a perspective from a newly returning player, so I could be wrong. Anyways, rant over.Įdit: You could expand on it even further and just make sele-theyril pack types, each with it's own colored appearance, and each with scaling rewards based on mat costs. The reward would have to be very high tho, even if it was 500-1000~ prowess for the longest trade run.
I think it would be awesome to see trade ships that you could pack extra packs into, or mayb even some sort of (warhulk) like caravan. This would also open up a lot of pirating, and PvP.Īlso since it's a physical object on your back, that you can only carry one of. This way you'd be dumping some of your own resources off into it, and it would also act as a item sync and help with the inflated economy.ĭepending on what pack you crafted, and how rare the resources were, you'd get rewarded by turning them in successfully. These npc's would give you the ability to craft your trade pack. I'd like to see trade route NPC's that you travel to at certain times (just like village timers going live) Example being (Once a village is captured, most people in the area will run and scatter from PvP combat, because they have no reason to fight)Īt the end of DF1 AV made trade routes really fun, and I'd love to see that idea expanded on. I still find large groups headed out to villages just for loot, and not for pvp interaction. Hokhmah.Villages seem to be working a lot better than they have in the past, but even with the increased loot. regeneration Wisdom = Total Manna, common skills, and primalist skills Will play: Darkfall: Unholy WarsJul 7, 2013 The Primalist is the new and anticipated Role added to Darkfall Unholy Wars.Īventurine has released a smidgeon of info on the Primalist, one of four new roles in Darkfall Unholy Wars’ rebooted character progression naval battles with thousands of concurrent players to build powerful empires. This is the official wiki of Darkfall Unholy Wars, a videogame by Aventurine SA. Read Online > Read Online Primalist guide darkfall unholy warsĭarkfall Unholy Wars Xpiher Guide – A New Players Efficiency Guide to PvP viability visit Prowess Gaining through normal play Wisdom = Total Manna, common skills, and primalist skills.Ī very easy to follow and practical guide that is designed to help new YouTube™ Video: Darkfall Unholy Wars Custom Roles Tutorial If you want to increase “Primalist” skills and Transfers you will want high Wisdom.
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